				Friends and Foes
				By Danae Starfire Neoptolemus CutthroatMods

Version: 1.7

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Contents
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1.	Requirements
2.	Description
3.	Permissions
4.	Installation
5.	Incompatibilities
6.	Load Order
7.	Credits

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Requirements
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Morrowind, Tribunal, and Bloodmoon

Wares-base.esm

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Description
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﻿This mod adds friendly as well as less friendly npcs to the game.


- I've taken great care to make Friends and Foes interact with other mods IF YOU HAVE THEM INSTALLED.
- ANY Wares-aware mod will see its items distributed among F&F npcs when relevant
- Very very very special care has been given to the gear and loot of all (7k+) npcs, based on their level, class, race, and gender: Loot should feel varied, balanced, and rewarding, even more so with OAAB, Tamriel Rebuilt, and Wares mods

FRIENDS
Adventurers: suitable classes can be found travelling on roads (can be disabled if you talk to a guard)
Ashlanders: in Ashlander camps
Citizens: many commoner classes found in shops, guilds, towns, and temples.
Commoners with a packrat: in Mournhold
Corpses: in dungeons, near bandit hideouts, very rare.
Drunks: in towns at night
Fences: in shady parts of towns, on the roads, will trade illegal items, have high mercantile.
Guards, ordinators, and armingers: on the roads and in towns
Healers: in towns, on the road, offer healing for septims
Nobles: in richer areas of towns, in House Councils and inns
Pilgrims: in temples and on the roads
Prayer npcs: just people praying in temples and close to shrines
Readers npcs: npcs reading a book in Mages Guilds and bookshops.
Sitters npcs: just people in pubs drinking and eating
Telemages: these mages can be seen teleporting into towns
Thieves, assassins, and rogues: in towns at night, minding their own illegal businesses
Travelling traders, caravans, and peddlers: in towns and on the roads

FOES
Ashlander outcasts: wilderness, will attack on sight
Bandits in front of hideouts will attack on sight (can be disabled if you talk to a guard)
Berserkers and Reavers: on Solstheim, will attack on sight, compatible with TOTSP.
Highwaymen: on the roads, especially bridges and roadsigns, will attack on sight or demand gold  (can be disabled if you talk to a guard)
Legion deserters: on the roads, especially on Solstheim, will attack on sight
Necromancers: in tombs, will attack on sight.
Scavengers: in Dwemer Ruins, will attack on sight
Vampires: wilderness and very rarely in towns at night.

DEPENDS...
Bounty-Hunters: in towns, on the roads, only attack if you have a bounty (can be disabled if you talk to a guard)
Egg Poachers: in egg mines, may sell/buy eggs, can be turned in to guards for a cash reward.
Muggers: in dark alleys, prey on low-level characters (can be disabled if you talk to a guard)
Pick-pockets: in towns, inns and shops, will steal gold if your sneak is low (can be disabled if you talk to a guard)
Vampire-hunters: will attack on sight if you are a vampire

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Permissions
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It's a big mod, if you want to make patches, mofifications, get in touch with me so nothing gets borked for FF or your mod.

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Installation
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00 Core 
You must have this
01 TR addon
select this if you are using Tamriel Mainland.esm + TD_data.esm
02 Repopulated Morrowind Patch
use this if you are using Repopulated Morrowind (any and allversion/addon)
03 No foes
optional addons that repmoved all the hostile npcs, leaving you with traders, travellers, townfolks
04 Less friends: optional addon
optional addon : reduced the % chance for NPCs to spawn in towns (in&out)
04 more friends
optional addon : increased the % chance for NPCs to spawn in towns (in&out)
04 no friends indoors
optional addon : removes all friendly npcsfrom towns (not traders)
04 no friends outdoors
optional addon : removes npcs from towns
05 Westly Master Headpack
optional addon : replaces vanilla/TR heads with heads from Westly's Master headpack
06 face & name randomizer
optional addon : does what it says

MERGE with tes3merge (Delta plugin is probably ok, I'm not on OpenMW myself, so I don't know)
SORT with Mlox (No, Loot won't do, it doesn't know any of the recent mods)


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Incompatibilities
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Most likely with Morrowind Rebirth, anyone who wants to make a patch is welcome to do so.

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Load Order
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RepopulatedMorrowind.ESP (and other addons)
F&F_RM Patch.ESP

Merged_Objects.esp
F&F_scarce.ESP OR F&F_MOAR.ESP OR F&F_no_city_interiors.ESP OR F&F_no_city_exterior.ESP
F&F_no_hostiles.ESP


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Credits
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Starfire for Starfire's npcs additions this mod modifies and expands on.
Cutthroat mods for CM_Partners this mods modifies and expands on.
Abot for his tes3cmd/perl script that gave names to all outlaws
Neoptolemus for NPC ideas and implementation﻿ (animated npcs for example).
Archimaestro Antrares whose mods (bounty-hunters, pick-pockets, muggers, you are being robbed) have been incorporated and expanded on as well as the NPC animations.
All of the people who reported issues made suggestions, etc. especially Eddie.
Bethesda Softworks for developing Morrowind and the Construction Set.
Brucoms for developing the TES3 Readme Generator this readme was made from.
